Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Gained a contact. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Forced to continue current assignment |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Vessel participates in a notable military engagement. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Eileen Conray join a gambling circle on board. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
33 |
Failed to qualify for Physician (Scholar). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
34 |
Attacked by enemies that Eileen Conray easily defeat. |
5 |
34 |
Gain Enemy if Eileen Conray don't already have one. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Voluntarily left Wanderer |
6 |
37 |
Became a Entertainer (Performer). |
6 |
41 |
Criticised a questionable political leader on Eileen Conray's homeworld, causing his downfall. Gain an Enemy |
6 |
41 |
Public opinion turns on Eileen Conray. |
7 |
41 |
Continued as Entertainer (Performer). |
7 |
45 |
Gain a patron in the arts. Gain an Ally |