Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Thrown into a brutal ground war |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
24 |
Surrounded and outnumbered by the enemy, Elmira Oneil hold out until relief arrives. |
2 |
26 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
3 |
26 |
Voluntarily left Cavalry |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Elmira Oneil do not know what happened to Elmira Oneil. There is a gap in Elmira Oneil's memory. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
28 |
Returned to Army (Cavalry). |
5 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
31 |
Entered Merchant Academy with the Business curriculum. |
6 |
35 |
Made lifelong friends. Gain 3 Allies. |
6 |
35 |
Dropped out of the merchant academy. |
7 |
35 |
Attempted to change assignments. |
7 |
35 |
Failed to qualify for Army Support (Army). |
7 |
35 |
Continued as Army (Cavalry). |
7 |
36 |
Unit is slaughtered in a disastrous battle, for which Elmira Oneil blame Elmira Oneil's commander. Gain commander as Enemy. |
8 |
36 |
Became a Citizen (Worker). |
8 |
40 |
Elmira Oneil's business expands, Elmira Oneil's corporation grows, or the colony thrives. |
8 |
40 |
Promoted to Citizen (Worker) rank 1. |
9 |
40 |
Continued as Citizen (Worker). |
9 |
43 |
Elmira Oneil rise to a position of power in Elmira Oneil's colony or corporation. |
9 |
44 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
10 |
44 |
Continued as Citizen (Worker). |
10 |
45 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
11 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
45 |
Retired at age 45. |