Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Elmira Stone's ship is damaged, and Elmira Stone have to hitch-hike Elmira Stone's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 5 Contacts. Gain 1 Enemies. |
2 |
22 |
Became a Scholar (Scientist). |
2 |
24 |
Entangled in a bureaucratic or legal morass that distracts Elmira Stone from Elmira Stone's work. |
2 |
26 |
Promoted to Scholar (Scientist) rank 1. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
28 |
Win a prestigious prize for Elmira Stone's work. |
3 |
30 |
Promoted to Scholar (Scientist) rank 2. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
32 |
Win a prestigious prize for Elmira Stone's work. |
4 |
34 |
Promoted to Scholar (Scientist) rank 3. |
5 |
34 |
Voluntarily left Scientist |
5 |
34 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
36 |
A prank goes horribly wrong. Gain a Rival. |
5 |
38 |
Graduated. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
42 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
7 |
42 |
Returned to Scholar (Scientist). |
7 |
46 |
Advanced training in a specialist field. |
7 |
46 |
Promoted to Scholar (Scientist) rank 4. |