Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Elvie Matthews's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Failed to qualify for Corporate (Citizen). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
27 |
Offered job by a patron. Now owe him a favor. |
4 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
30 |
Gained a contact. |
4 |
32 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
33 |
Elvie Matthews foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
6 |
36 |
Voluntarily left Engineer/Gunner |
6 |
36 |
Became a Scout (Surveyor). |
6 |
40 |
Elvie Matthews inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
40 |
Became a Entertainer (Performer). |
7 |
43 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
44 |
Continued as Entertainer (Performer). |
8 |
46 |
One of Elvie Matthews's pieces of art is stolen, and the investigation brings Elvie Matthews into the criminal underworld. |