Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Gain a contact. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Vessel participates in a notable military engagement. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Elvina Head is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
31 |
Elvina Head secretly provide religious rites for a dying leader or noble, although they do not share Elvina Head's faith. Gain an Ally in the family and a Rival who disagrees with Elvina Head's choice. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
37 |
Opponents of Elvina Head's belief system ambush Elvina Head. |
5 |
37 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
6 |
37 |
Became a Rogue (Thief). |
6 |
40 |
Involved in a gambling ring. |
7 |
41 |
Continued as Rogue (Thief). |
7 |
45 |
A job goes wrong, forcing Elvina Head to flee off-planet. |