Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Elvira Freeman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
20 |
Continued as Drifter (Wanderer). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Injured. |
2 |
24 |
Gain Enemy if Elvira Freeman don't already have one. |
3 |
24 |
Continued as Drifter (Wanderer). |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
Find Ancient Technology. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Elvira Freeman do not know what happened to Elvira Freeman. There is a gap in Elvira Freeman's memory. |
7 |
40 |
Became a Scholar (Field Researcher). |
7 |
42 |
Assigned to work on a secret project for a patron or organisation. |
7 |
44 |
Promoted to Scholar (Field Researcher) rank 1. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Failed to qualify for Scientist (Scholar). |
8 |
44 |
Continued as Scholar (Field Researcher). |
8 |
46 |
Make a breakthrough in Elvira Freeman's field. |
8 |
48 |
Promoted to Scholar (Field Researcher) rank 2. |