Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Emmer Murphy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Embroiled in legal trouble. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Became a Prisoner (Thug). |
3 |
26 |
Disgraced. Word of Emmer Murphy's criminal past reaches Emmer Murphy's homeworld. |
4 |
29 |
Switched to Prisoner (Fixer) with previous rank. |
4 |
32 |
Assigned to difficult or backbreaking labour. |
4 |
33 |
Promoted to Prisoner (Fixer) rank 1. |
5 |
33 |
Continued as Prisoner (Fixer). |
5 |
35 |
Defeated a prison gang. Gain an Enemy. |
6 |
37 |
Returned to Prisoner (Thug). |
6 |
38 |
A guard takes a dislike to Emmer Murphy. |
7 |
41 |
Continued as Prisoner (Thug). |
7 |
43 |
Accused of assaulting a prison guard. |