Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Enid Newman's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
2 |
22 |
Failed to qualify for Free Trader (Merchant). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
26 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Failed to qualify for Colonist (Citizen). |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
32 |
Attacked by enemies and injured. |
4 |
32 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
32 |
Gain Enemy if Enid Newman don't already have one. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
37 |
Enid Newman do not know what happened to Enid Newman. There is a gap in Enid Newman's memory. |
6 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
41 |
Opponents of Enid Newman's belief system ambush Enid Newman. |
6 |
41 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
7 |
41 |
Became a Merchant (Free Trader). |
7 |
45 |
Enid Newman's ship or starport is destroyed by criminals. Gain them as an Enemy. |