Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Refused to criticise a questionable political leader on Era Hicks's homeworld. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
23 |
An investigation, tour, project or expedition goes wrong, stranding Era Hicks far from home. |
3 |
23 |
Failed to qualify for Flight (Navy). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
33 |
Attacked by enemies and injured. |
5 |
33 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Gain Enemy if Era Hicks don't already have one. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
Amnesia. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
41 |
Era Hicks run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Failed to qualify for Physician (Scholar). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |