Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Voluntarily left Free Trader |
2 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
26 |
Erma Meyer come into conflict with a splinter group Erma Meyer's own religion which maintains Erma Meyer's version is the wrong one. Gain 3 Rivals. |
3 |
26 |
Failed to qualify for Marine Support (Marine). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
29 |
Erma Meyer inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
29 |
Failed to qualify for Cavalry (Army). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
37 |
Survived a risky adventure but gained nothing. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
39 |
Betrayed by a friend. One of Erma Meyer's Contacts or Allies betrays Erma Meyer, ending Erma Meyer's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
42 |
Erma Meyer aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
42 |
Returned to Drifter (Scavenger). |
8 |
46 |
Find valuable salvage. |
8 |
46 |
Promoted to Drifter (Scavenger) rank 2. |