Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Gained a contact. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Find valuable salvage. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Entertainer (Artist). |
4 |
33 |
One of Erna Brownhill's pieces of art is stolen, and the investigation brings Erna Brownhill into the criminal underworld. |
4 |
34 |
Promoted to Entertainer (Artist) rank 1. |
5 |
34 |
Continued as Entertainer (Artist). |
5 |
38 |
An investigation, tour, project or expedition goes wrong, stranding Erna Brownhill far from home. |
6 |
38 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
38 |
Switched to Drifter (Barbarian). |
6 |
41 |
Drafted into Law Enforcement |
7 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
43 |
Erna Brownhill's work ends up coming home with Erna Brownhill, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Good fortune |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |