Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
25 |
A revolution, attack or other unusual event throws Estell Edye's life into chaos, forcing Estell Edye to leave the planet. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
A new romantic starts. Gain an Ally. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Estell Edye's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
33 |
Failed to qualify for Pirate (Rogue). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Navy (Line/Crew). |
5 |
35 |
Special assignment or duty on board ship. |
6 |
37 |
Continued as Navy (Line/Crew). |
6 |
41 |
Vessel participates in a notable military engagement. |
6 |
41 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
41 |
Continued as Navy (Line/Crew). |
7 |
42 |
Estell Edye foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
45 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |