Exie Carr  

Species Age Sex Str Dex End Int Edu SocUPP
Hanen 48 F 5 (-1) 7 (0) 3 (-1) 3 (-1) 5 (-1) 8 (0)573358
Successful, Dainty
 
Skills
Art (Presentation) 0
Athletics (Dexterity) 2
Carouse 0
Deception 0
Diplomat 1
Drive 0
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 2
Language 0
Leadership 1
Melee (Bludgeon) 1
Persuade 0
Stealth 0
Steward 0
Survival 0
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Entertainer Performer 12
Army Cavalry Major3 / 02
Scout Courier 03
Drifter Wanderer 01
 
Name Type Affinity Enmity Power Influence Species
Claire Buckman Ally 2 0 2 0 Hanen (M/84)
Claire Buckman is a questionable figure such as a criminal, pirate or disgraced noble.
Daryl Jones Enemy 0 2 3 5 Dynchia, Imperium (M/25)
E-Pabasesa Enemy 0 4 3 2 Bwap (F/30)
E-Pabasesa belongs to an uncommon alien species.
E-Pabasesa belongs to an uncommon alien species.
E-Pabasesa is in desperate trouble and could use the character’s help.
Ernie McLusky Rival 2 3 2 0 Irhadre (M/19)
 
Term Age History
1 18 Became a Entertainer (Performer).
1 21 A new romantic starts. Gain an Ally.
1 22 Promoted to Entertainer (Performer) rank 1.
2 22 Continued as Entertainer (Performer).
2 24 Injured. Fully recovered. Owe 1,250 for medical bills.
3 24 Became a Army (Cavalry) with the new title Private.
3 27 Thrown into a brutal ground war
3 28 Commissioned in Army (Cavalry) with the new title Lieutenant.
3 28 Promoted to Army (Cavalry) officer rank 2 with the new title Captain.
4 28 Continued as Army (Cavalry).
4 31 Birth or Death involving a family member or close friend.
4 32 Promoted to Army (Cavalry) officer rank 3 with the new title Major.
5 32 Voluntarily left Cavalry
5 32 Failed to qualify for Broker (Merchant).
5 32 Submitted to the draft.
5 32 Became a Scout (Courier).
5 33 Gained a contact.
6 36 Continued as Scout (Courier).
6 37 Exie Carr's scout ship is one of the first on the scene to rescue the survivors of a disaster but Exie Carr fail to help. Gain an Enemy.
6 37 Psychologically damaged by Exie Carr's time in the scouts.
7 40 Continued as Scout (Courier).
7 41 Exie Carr's scout ship is one of the first on the scene to rescue the survivors of a disaster but Exie Carr fail to help. Gain an Enemy.
7 41 Exie Carr inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
8 44 Voluntarily left Courier
8 44 Failed to qualify for Merchant Marine (Merchant).
8 44 Became a Drifter (Wanderer).
8 46 Exie Carr do not know what happened to Exie Carr. There is a gap in Exie Carr's memory.
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