Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
24 |
Became a Army (Cavalry) with the new title Private. |
3 |
27 |
Thrown into a brutal ground war |
3 |
28 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
3 |
28 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
4 |
28 |
Continued as Army (Cavalry). |
4 |
31 |
Birth or Death involving a family member or close friend. |
4 |
32 |
Promoted to Army (Cavalry) officer rank 3 with the new title Major. |
5 |
32 |
Voluntarily left Cavalry |
5 |
32 |
Failed to qualify for Broker (Merchant). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Scout (Courier). |
5 |
33 |
Gained a contact. |
6 |
36 |
Continued as Scout (Courier). |
6 |
37 |
Exie Carr's scout ship is one of the first on the scene to rescue the survivors of a disaster but Exie Carr fail to help. Gain an Enemy. |
6 |
37 |
Psychologically damaged by Exie Carr's time in the scouts. |
7 |
40 |
Continued as Scout (Courier). |
7 |
41 |
Exie Carr's scout ship is one of the first on the scene to rescue the survivors of a disaster but Exie Carr fail to help. Gain an Enemy. |
7 |
41 |
Exie Carr inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
44 |
Voluntarily left Courier |
8 |
44 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
44 |
Became a Drifter (Wanderer). |
8 |
46 |
Exie Carr do not know what happened to Exie Carr. There is a gap in Exie Carr's memory. |