Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Make an unexpected connection outside Fairy Clarke's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Risk Fairy Clarke's fortune on a possibility lucrative deal and win. |
4 |
34 |
Promoted to Merchant (Broker) rank 4. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
A sudden war destroys Fairy Clarke's trade routes and contacts, forcing Fairy Clarke to flee that region of space. |
5 |
38 |
Gain rebels as Enemy |
6 |
38 |
Failed to qualify for Intelligence (Agent). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
46 |
Fairy Clarke went above and beyond the call of duty. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |