Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Nearly killed. Owe 20,000 for medical bills. |
2 |
20 |
Failed to qualify for Journalist (Entertainer). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Ferne Hare's work ends up coming home with Ferne Hare, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
25 |
Involved in a feud with a rival criminal organization. |
3 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
28 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
28 |
Continued as Rogue (Pirate). |
4 |
30 |
Crime pays off. Gain victim as Enemy. |
4 |
32 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
5 |
32 |
Voluntarily left Pirate |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
36 |
Forced to continue current assignment. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
38 |
Betrayed by a friend. One of Ferne Hare's Contacts or Allies betrays Ferne Hare, ending Ferne Hare's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Merchant (Free Trader). |
7 |
39 |
A good deal ensures Ferne Hare is living the high life for a few years. |
7 |
42 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
42 |
Continued as Merchant (Free Trader). |
8 |
45 |
Bankrupted by a rival. Gain the other trader as a Rival. |