Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
19 |
Left the spacer community. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
21 |
Attempted a risky adventure and was wildly successful. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
27 |
Birth or Death involving a family member or close friend. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
31 |
Attempted a risky adventure and was wildly successful. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
31 |
Voluntarily left Scavenger |
5 |
31 |
Failed to qualify for Law Enforcement (Agent). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
34 |
Filomena Andrews is blamed for an accident that causes the death of several crew members. Filomena Andrews's guilt drives Filomena Andrews to excel. |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
35 |
Filomena Andrews retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
39 |
Filomena Andrews secretly provide religious rites for a dying leader or noble, although they do not share Filomena Andrews's faith. Gain an Ally in the family and a Rival who disagrees with Filomena Andrews's choice. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Became a Merchant (Broker). |