Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Encounter a Psionic institute. |
1 |
22 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Wild Talent). |
2 |
25 |
Gift causes a former ally to turn on Fleta Hunt and betray Fleta Hunt. One Ally or Contact becomes an Enemy. |
3 |
25 |
Entered University. |
3 |
27 |
Become leader in social movement. |
3 |
27 |
Gain an Ally and an Enemy. |
3 |
29 |
Graduated. |
4 |
29 |
Voluntarily left Wild Talent |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Given specialist training in vehicles. |
4 |
33 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
36 |
Became a Citizen (Corporate). |
6 |
37 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
Fleta Hunt is caught in the periphery of a scandal. |
7 |
38 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
8 |
41 |
Continued as Believer (Missionary/Humanitarian). |
8 |
45 |
Fleta Hunt is sent to a new community or parish to preach The Word among the poor. |