Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Flo Bluit went above and beyond the call of duty. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Flo Bluit went above and beyond the call of duty. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Go undercover to investigate an enemy. |
3 |
30 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
30 |
Voluntarily left Corporate Agent |
4 |
30 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
31 |
Flo Bluit is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
31 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
35 |
Flo Bluit foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
35 |
Continued as Navy (Engineer/Gunner). |
6 |
38 |
Abuse Flo Bluit's position for profit. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Flight (Navy). |
7 |
39 |
Continued as Navy (Engineer/Gunner). |
7 |
41 |
Display heroism in battle, saving the whole ship. |
7 |
43 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
7 |
43 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
8 |
43 |
Continued as Navy (Engineer/Gunner). |
8 |
45 |
Flo Bluit foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
47 |
Forced to muster out. |