Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Florine Fabble's ship is ambushed by enemy vessels. Florine Fabble successfully ran to the jump point. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Good fortune |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Explorer) with previous rank. |
5 |
35 |
Gained a contact. |
5 |
38 |
Promoted to Scout (Explorer) rank 2. |
6 |
38 |
Voluntarily left Explorer |
6 |
38 |
Became a Citizen (Colonist). |
6 |
41 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
41 |
Failed to qualify for Physician (Scholar). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Navy (Flight) with the new title Crewman. |
7 |
44 |
Florine Fabble is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
8 |
44 |
Failed to qualify for Free Trader (Merchant). |
8 |
44 |
Became a Drifter (Wanderer). |
8 |
45 |
Florine Fabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |