Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Foel Oeaz's ship is damaged, and Foel Oeaz have to hitch-hike Foel Oeaz's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 1 Contacts. Gain 3 Enemies. |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
3 |
25 |
Became a Merchant (Broker). |
3 |
26 |
A good deal ensures Foel Oeaz is living the high life for a few years. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
33 |
Given advanced training in a specialist field |
4 |
33 |
Promoted to Merchant (Broker) rank 1. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
37 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
37 |
Switched to Drifter (Wanderer). |
6 |
40 |
Suffer from a life-threatening illness. |
7 |
40 |
Switched to Merchant (Free Trader). |
7 |
41 |
Foel Oeaz's business or ship thrives. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
48 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |