Initiate Freddie Campbell  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Murrissi 48 F 3 (-1) 5 (-1) 1 (-2) 10 (1) 4 (-1) 6 (0)6 (0)351A46
Thoughtless, Moralistic, Protective
 
Skills
Awareness 0
Broker 2
Deception 0
Drive 0
Language 0
Mechanic 0
Pilot (Small Craft) 1
Recon 0
Science (Life Sciences/Psionicology) 0
Seafarer 0
Stealth 0
Streetwise 0
Survival 1
Telepathy 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Drifter Barbarian 01
Merchant Broker 12
Drifter Scavenger 03
Psion Adept Initiate11
 
Term Age History
1 18 Failed to qualify for Marine Support (Marine).
1 18 Became a Drifter (Wanderer).
1 19 Suffer from a life-threatening illness.
2 19 Failed to qualify for Star Marine (Marine).
2 19 Switched to Drifter (Barbarian).
2 21 Freddie Campbell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 21 Became a Merchant (Broker).
3 25 Embroiled in legal trouble.
3 25 Promoted to Merchant (Broker) rank 1.
4 25 Continued as Merchant (Broker).
4 27 Embroiled in legal trouble.
5 29 Voluntarily left Broker
5 29 Failed to qualify for Flight (Navy).
5 29 Switched to Drifter (Scavenger).
5 31 Find Ancient Technology.
6 33 Continued as Drifter (Scavenger).
7 37 Continued as Drifter (Scavenger).
7 39 Encounter a Psionic institute.
7 39 Tested for psionic powers
7 41 Forced to muster out.
8 41 Became a Psion (Adept).
8 45 Psionic strength increases.
8 45 Promoted to Psion (Adept) rank 1 with the new title Initiate.
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