Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Established a network of contacts. Gain 3 contacts. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
23 |
Gain Enemy if Gaalugaar Zikapbaa don't already have one. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Suffer from a life-threatening illness. |
4 |
29 |
Failed to qualify for Thief (Rogue). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Make an unexpected connection outside Gaalugaar Zikapbaa's normal circles. Gain a Contact. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
A series of bad deals and decisions force Gaalugaar Zikapbaa into bankruptcy. Gaalugaar Zikapbaa salvages what Gaalugaar Zikapbaa can. |
8 |
42 |
Returned to Drifter (Scavenger). |
8 |
45 |
Gaalugaar Zikapbaa do not know what happened to Gaalugaar Zikapbaa. There is a gap in Gaalugaar Zikapbaa's memory. |