Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
Gain a patron in the arts. Gain an Ally |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
25 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
27 |
Public opinion turns on Gene Dwyer. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
28 |
Gene Dwyer do not know what happened to Gene Dwyer. There is a gap in Gene Dwyer's memory. |
5 |
28 |
Became a Agent (Intelligence). |
5 |
30 |
Gene Dwyer's work ends up coming home with Gene Dwyer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
30 |
Returned to Drifter (Wanderer). |
6 |
31 |
Find valuable salvage. |
6 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
34 |
Continued as Drifter (Wanderer). |
7 |
35 |
Gained a contact. |
7 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
38 |
Continued as Drifter (Wanderer). |
8 |
41 |
Suffer from a life-threatening illness. |
9 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
41 |
Retired at age 41. |
9 |
41 |
Retired. |
9 |
44 |
Gained a contact. |
10 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |