Crewman Gene Farrell  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 48 F 6 (0) 7 (0) 11 (1) 4 (-1) 6 (0) 6 (0)67B466
Kind, Sun-kissed skin, Egotistical
 
Skills
Athletics (Endurance) 1
Deception 0
Drive 0
Electronics (Remote Ops) 1
Gun Combat (Slug) 1
Mechanic 1
Persuade 0
Pilot (Small Craft) 1
Profession (Spacer/Belter) 1
Profession (Worker/Biologicals) 1
Profession (Sports/Motorsports) 1
Recon 1
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 11
Merchant Merchant Marine Crewman03
Drifter Scavenger 34
 
Name Type Affinity Enmity Power Influence Species
Rose Fabble Ally 4 0 1 2 Dynchia, Imperium (M/45)
 
Term Age History
1 18 Failed to qualify for Scientist (Scholar).
1 18 Became a Drifter (Wanderer).
1 19 Drafted into Merchant Marine
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 25 Embroiled in legal trouble.
2 26 Forced to muster out.
3 26 Failed to qualify for Surveyor (Scout).
3 26 Switched to Drifter (Scavenger).
3 30 A new romantic starts. Gain an Ally.
3 30 Promoted to Drifter (Scavenger) rank 1.
4 30 Continued as Drifter (Scavenger).
4 32 Attempted a risky adventure and was injured.
4 32 Scarred. Fully recovered. Owe 2,500 for medical bills.
4 34 Promoted to Drifter (Scavenger) rank 2.
5 34 Continued as Drifter (Scavenger).
5 36 Attacked by enemies that Gene Farrell easily defeat.
5 36 Gain Enemy if Gene Farrell don't already have one.
5 38 Promoted to Drifter (Scavenger) rank 3.
6 38 Continued as Drifter (Scavenger).
6 40 Severely injured. Fully recovered. Owe 5,000 for medical bills.
7 40 Failed to qualify for Corporate (Citizen).
7 40 Submitted to the draft.
7 40 Returned to Merchant (Merchant Marine).
7 44 Embroiled in legal trouble.
8 44 Continued as Merchant (Merchant Marine).
8 48 Imperial trade restrictions force Gene Farrell out of business.
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