Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Drafted into Merchant Marine |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Embroiled in legal trouble. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Surveyor (Scout). |
3 |
26 |
Switched to Drifter (Scavenger). |
3 |
30 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Attempted a risky adventure and was injured. |
4 |
32 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Attacked by enemies that Gene Farrell easily defeat. |
5 |
36 |
Gain Enemy if Gene Farrell don't already have one. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
40 |
Failed to qualify for Corporate (Citizen). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Returned to Merchant (Merchant Marine). |
7 |
44 |
Embroiled in legal trouble. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Imperial trade restrictions force Gene Farrell out of business. |