Gene Fletcher  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 48 F 9 (1) 9 (1) 5 (-1) 10 (1) 8 (0) 6 (0)995A86
Heroic, Always has a wary look
 
Skills
Advocate 1
Astrogation 1
Deception 1
Electronics (Computers) 1
Flyer (Rotor) 1
Gun Combat 0
Investigate 1
Mechanic 0
Pilot 0
Profession (Sports/Track & Field) 1
Seafarer 0
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Agent Law Enforcement Detective34
Drifter Wanderer 12
 
Term Age History
1 18 Became a Scout (Surveyor).
1 22 Severely injured.
2 22 Failed to qualify for Marine Support (Marine).
2 22 Submitted to the draft.
2 22 Became a Agent (Law Enforcement) with the new title Rookie.
2 25 Nearly killed. Owe 15,000 for medical bills.
2 26 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
3 26 Continued as Agent (Law Enforcement).
3 27 Advanced training in a specialist field.
3 30 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
4 30 Continued as Agent (Law Enforcement).
4 34 Advanced training in a specialist field.
4 34 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
5 34 Continued as Agent (Law Enforcement).
5 38 Injured. Fully recovered.
6 38 Failed to qualify for Merchant Academy.
6 38 Became a Drifter (Wanderer).
6 41 Attempted a risky adventure and was wildly successful.
6 42 Promoted to Drifter (Wanderer) rank 1.
7 42 Continued as Drifter (Wanderer).
7 46 Gene Fletcher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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