Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
1 |
21 |
Gain Enemy if Genie Thomas don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Genie Thomas run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Flight (Navy). |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
26 |
Lost eye or limb. |
4 |
26 |
Failed to qualify for Line/Crew (Navy). |
4 |
26 |
Switched to Drifter (Wanderer). |
4 |
30 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
30 |
Failed to qualify for Line/Crew (Navy). |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
32 |
Offered job by a patron. Now owe him a favor. |
6 |
34 |
Became a Citizen (Corporate). |
6 |
36 |
Genie Thomas befriend a superior in the corporation or the colony. |
7 |
38 |
Continued as Citizen (Corporate). |
7 |
39 |
Genie Thomas learn something Genie Thomas should not have – a corporate secret, a political scandal – which Genie Thomas can profit from illegally. |
7 |
42 |
Promoted to Citizen (Corporate) rank 1. |
8 |
42 |
Continued as Citizen (Corporate). |
8 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |