Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
22 |
A mission goes wrong; George Heard and several others are captured and mistreated by the enemy. Gain George Heard's jailer as an Enemy. |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Find Ancient Technology. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 4. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Betrayed by a friend. One of George Heard's Contacts or Allies betrays George Heard, ending George Heard's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
42 |
Failed to qualify for Army Support (Army). |
7 |
42 |
Switched to Drifter (Wanderer). |
7 |
44 |
Attacked by enemies and injured. |
7 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
44 |
Gain Enemy if George Heard don't already have one. |