Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
George Norman is ordered to take part in a black ops mission that goes against George Norman's conscience. Gain the lone survivor as an Enemy. |
2 |
19 |
Failed to qualify for University. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Became a Citizen (Corporate). |
3 |
27 |
Advanced training in a specialist field. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Became a Merchant (Broker). |
4 |
29 |
Embroiled in legal trouble. |
4 |
31 |
Promoted to Merchant (Broker) rank 1. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
38 |
A sudden war destroys George Norman's trade routes and contacts, forcing George Norman to flee that region of space. |
6 |
38 |
Gain rebels as Enemy |
7 |
38 |
Became a Noble (Dilettante) with the new title Wastrel. |
7 |
40 |
Become deeply involved in politics on George Norman's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
42 |
Promoted to Noble (Dilettante) rank 1. |
8 |
42 |
Continued as Noble (Dilettante). |
8 |
46 |
time as a ruler or playboy gives George Norman a wide range of experiences. |