Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Perform an exemplary service for the scouts. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Surveyor (Scout). |
3 |
26 |
Continued as Scout (Explorer). |
3 |
30 |
Birth or Death involving a family member or close friend. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Enforcer (Rogue). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Make an unexpected connection outside George Paul's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
A good deal ensures George Paul is living the high life for a few years. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Smuggle illegal items onto a planet. |
7 |
42 |
Voluntarily left Merchant Marine |
7 |
42 |
Became a Scholar (Physician). |
7 |
45 |
Entangled in a bureaucratic or legal morass that distracts George Paul from George Paul's work. |