Term |
Age |
History |
---|
1 |
18 |
Became a Soulhunter (Soulhunter Flight) with the new title Least Claw. |
1 |
19 |
Foiled an attempted crime onboard Gertrude Pettitt's ship or in Gertrude Pettitt's unit, such as mutiny, sabotage, smuggling, or conspiracy. Gain an enemy |
1 |
22 |
Promoted to Soulhunter (Soulhunter Flight) rank 1 with the new title Third Claw. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Soulhunter (Soulhunter Support) with previous rank. |
2 |
25 |
On the front line of an assault and occupation |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Commando (Soulhunter). |
3 |
26 |
Continued as Soulhunter (Soulhunter Support). |
3 |
27 |
Gertrude Pettitt is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
30 |
Attempt at commissioned failed. |
4 |
30 |
Continued as Soulhunter (Soulhunter Support). |
4 |
33 |
Injured. Fully recovered. |
5 |
33 |
Failed to qualify for Law Enforcement (Agent). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Scout (Courier). |
5 |
34 |
Gertrude Pettitt's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gertrude Pettitt fail to help. Gain an Enemy. |
5 |
34 |
Psychologically damaged by Gertrude Pettitt's time in the scouts. |
6 |
37 |
Continued as Scout (Courier). |
6 |
38 |
Spend several years jumping from world to world in Gertrude Pettitt's scout ship. |
7 |
41 |
Continued as Scout (Courier). |
7 |
43 |
When dealing with an alien race, Gertrude Pettitt have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
45 |
Retired at age 45. |