Team Leader Gladys Desmond  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 48 F 10 (1) 7 (0) 7 (0) 6 (0) 9 (1) 6 (0)A77696
Aggressive, Constant Hiccups, Contrary
 
Skills
Admin 1
Broker 0
Carouse 1
Deception 0
Diplomat 0
Drive 0
Electronics (Computers) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 2
Language 0
Leadership 1
Mechanic 1
Medic 0
Persuade 2
Pilot (Spacecraft) 1
Recon 0
Science (Life Sciences) 0
Seafarer 0
Stealth 0
Steward 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 02
Rogue Thief 01
Merchant Free Trader Experienced Trader34
Believer Missionary/Humanitarian Team Leader22
 
Name Type Affinity Enmity Power Influence Species
Wayman McGhee Enemy 0 2 2 1 Solomani, Imperium (M/39)
Webb Raby Contact 2 2 3 4 Solomani, Imperium (M/21)
Garnett Wheeler Rival 0 4 3 2 Solomani, Imperium (F/30)
Relationship becomes more moderate. Enemy becomes a rival.
Donnie McKee Enemy 0 2 2 1 Kedepu (F/41)
Gustaf Ferguson Enemy 0 3 0 4 Cassilldan (M/30)
Gustaf Ferguson is particularly unusual, such as an artificial intelligence or very alien being.
Gzankfog Oeggvanzae Oeng Enemy 0 2 6 3 Vargr, Imperium (F/60)
Verne Gardner Enemy 0 1 4 0 Solomani, Imperium (M/27)
Aubrey Tucker Enemy 0 3 0 5 Solomani, Imperium (F/58)
Aubrey Tucker is in desperate trouble and could use the character’s help.
 
Term Age History
1 18 Failed to qualify for Law Enforcement (Agent).
1 18 Became a Drifter (Wanderer).
1 21 Betrayed by a friend. One of Gladys Desmond's Contacts or Allies betrays Gladys Desmond, ending Gladys Desmond's career. That Contact or Ally becomes a Rival or Enemy.
2 21 Became a Rogue (Thief).
2 22 A police detective or rival criminal forces Gladys Desmond to flee and vows to hunt Gladys Desmond down. Gain an Enemy.
3 22 Failed to qualify for Star Marine (Marine).
3 22 Returned to Drifter (Wanderer).
3 24 Betrayed by a friend. One of Gladys Desmond's Contacts or Allies betrays Gladys Desmond, ending Gladys Desmond's career. That Contact or Ally becomes a Rival or Enemy.
4 24 Became a Merchant (Free Trader).
4 26 A good deal ensures Gladys Desmond is living the high life for a few years.
4 28 Promoted to Merchant (Free Trader) rank 1.
5 28 Continued as Merchant (Free Trader).
5 30 Make an unexpected connection outside Gladys Desmond's normal circles. Gain a Contact.
5 32 Promoted to Merchant (Free Trader) rank 2.
6 32 Continued as Merchant (Free Trader).
6 34 A good deal ensures Gladys Desmond is living the high life for a few years.
6 36 Forced to continue current assignment.
6 36 Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader.
7 36 Continued as Merchant (Free Trader).
7 37 A sudden war destroys Gladys Desmond's trade routes and contacts, forcing Gladys Desmond to flee that region of space.
7 37 Gain rebels as Enemy
8 37 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 39 A notable academic consults with Gladys Desmond about a publication or documentary he is working on. Gain a Contact in academia.
8 41 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
9 41 Continued as Believer (Missionary/Humanitarian).
9 43 Gladys Desmond refused an offer of inducements to betray Gladys Desmond's faith. Gain 5 enemies.
9 45 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
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