Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Gladys Payne run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
31 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
32 |
Embroiled in legal trouble. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
35 |
Voluntarily left Free Trader |
6 |
35 |
Became a Scout (Surveyor). |
6 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
39 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
39 |
Continued as Scout (Surveyor). |
7 |
43 |
Gladys Payne inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
43 |
Failed to qualify for Broker (Merchant). |
8 |
43 |
Switched to Drifter (Wanderer). |
8 |
45 |
Attempted a risky adventure and was sent to prison. |