Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Glenda Head's scout ship is one of the first on the scene to rescue the survivors of a disaster but Glenda Head fail to help. Gain an Enemy. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
26 |
Glenda Head inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Failed to qualify for Free Trader (Merchant). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Returned to Scout (Courier). |
3 |
28 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
When dealing with an alien race, Glenda Head botch an opportunity to gather extra intelligence about them. |
4 |
32 |
Glenda Head have no idea what happened to Glenda Head – they found Glenda Head's ship drifting on the fringes of friendly space. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
When dealing with an alien race, Glenda Head botch an opportunity to gather extra intelligence about them. |
5 |
38 |
Nearly killed. Owe 35,000 for medical bills. |
6 |
38 |
Continued as Scout (Courier). |
6 |
42 |
Glenda Head have no idea what happened to Glenda Head – they found Glenda Head's ship drifting on the fringes of friendly space. |
7 |
42 |
Became a Entertainer (Artist). |
7 |
45 |
Glenda Head is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |