Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
3 |
26 |
Became a Scout (Courier). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Serve as the courier for an important message from the Imperium. |
4 |
34 |
Promoted to Scout (Courier) rank 2. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Glenn Sims's ship is damaged, and Glenn Sims have to hitch-hike Glenn Sims's way back across the stars to the nearest scout base. |
5 |
37 |
Gain 1 Contacts. Gain 2 Enemies. |
6 |
37 |
Returned to Merchant (Merchant Marine). |
6 |
41 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Given advanced training in a specialist field |
7 |
45 |
Forced to muster out. |