Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Glennie McIntire's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Gained a contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A series of bad deals and decisions force Glennie McIntire into bankruptcy. Glennie McIntire salvages what Glennie McIntire can. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Enforcer (Rogue). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
36 |
Attacked by enemies and injured. |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
36 |
Gain Enemy if Glennie McIntire don't already have one. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
41 |
Betrayed by a friend. One of Glennie McIntire's Contacts or Allies betrays Glennie McIntire, ending Glennie McIntire's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Became a Rogue (Enforcer). |
7 |
44 |
Involved in the planning of an impressive heist. |
7 |
45 |
Promoted to Rogue (Enforcer) rank 1. |