Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attempted a risky adventure and was injured. |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Betrayed by a friend. One of Grace Walker's Contacts or Allies betrays Grace Walker, ending Grace Walker's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Failed to qualify for Performer (Entertainer). |
3 |
26 |
Switched to Drifter (Wanderer). |
3 |
30 |
Find valuable salvage. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Grace Walker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Agent (Intelligence). |
5 |
35 |
Advanced training in a specialist field. |
5 |
36 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
36 |
Continued as Agent (Intelligence). |
6 |
38 |
Grace Walker went above and beyond the call of duty. |
6 |
40 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
40 |
Continued as Agent (Intelligence). |
7 |
42 |
Advanced training in a specialist field. |
7 |
44 |
Promoted to Agent (Intelligence) rank 3. |
8 |
44 |
Voluntarily left Intelligence |
8 |
44 |
Failed to qualify for Surveyor (Scout). |
8 |
44 |
Switched to Drifter (Barbarian). |
8 |
45 |
A new romantic starts. Gain an Ally. |