Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Contacted by an underground psionic group. |
1 |
22 |
Graduated. Gain an rival who is upset that Harper Halpine left the community. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Harper Halpine run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Failed to qualify for Colonist (Citizen). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Scout (Explorer). |
4 |
33 |
Psychologically damaged by Harper Halpine's time in the scouts. |
5 |
33 |
Became a Agent (Corporate Agent). |
5 |
34 |
Uncover a major conspiracy against Harper Halpine's employers. |
5 |
37 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
37 |
Continued as Agent (Corporate Agent). |
6 |
41 |
Gained a contact. |
6 |
41 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
41 |
Continued as Agent (Corporate Agent). |
7 |
42 |
Established a network of contacts. Gain 2 contacts. |
7 |
45 |
Promoted to Agent (Corporate Agent) rank 3. |