Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
2 |
25 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
3 |
25 |
Became a Rogue (Enforcer). |
3 |
26 |
Involved in a feud with a rival criminal organization. |
3 |
29 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
29 |
Continued as Rogue (Enforcer). |
4 |
30 |
A job goes wrong, forcing Harper Reed to flee off-planet. |
5 |
30 |
Failed to qualify for Colonist (Citizen). |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
31 |
Amnesia. |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
37 |
Gained a contact. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
41 |
Attacked by enemies and injured. |
7 |
41 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
41 |
Gain Enemy if Harper Reed don't already have one. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
44 |
Attempted a risky adventure and was sent to prison. |
8 |
46 |
Promoted to Drifter (Wanderer) rank 2. |