Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Refuse to abuse Harper Sims's position for profit. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Abuse Harper Sims's position for profit. |
3 |
26 |
Voluntarily left Engineer/Gunner |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
28 |
Surrounded and outnumbered by the enemy, Harper Sims hold out until relief arrives. |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Army (Infantry). |
4 |
33 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
5 |
33 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
37 |
Join a social movement. |
5 |
37 |
Graduated. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
41 |
Given advanced training in a specialist field |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Given advanced training in a specialist field |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |