Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Harriett Gordon's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Failed to qualify for Law Enforcement (Agent). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
24 |
Harriett Gordon do not know what happened to Harriett Gordon. There is a gap in Harriett Gordon's memory. |
3 |
24 |
Became a Navy (Engineer/Gunner). |
3 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
30 |
Moved to a new world. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
33 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
33 |
Failed to qualify for Pirate (Rogue). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
37 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Gained a contact. |
7 |
41 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
41 |
Continued as Agent (Law Enforcement). |
8 |
43 |
Harriett Gordon's work ends up coming home with Harriett Gordon, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
43 |
Switched to Merchant (Free Trader). |
9 |
44 |
Embroiled in legal trouble. |
9 |
47 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
47 |
Retired at age 47. |