Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Amnesia. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Henry Watson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Rogue (Thief). |
3 |
25 |
Involved in the planning of an impressive heist. |
3 |
27 |
Promoted to Rogue (Thief) rank 1. |
4 |
27 |
Continued as Rogue (Thief). |
4 |
30 |
A police detective or rival criminal forces Henry Watson to flee and vows to hunt Henry Watson down. Gain an Enemy. |
5 |
30 |
Returned to Drifter (Barbarian). |
5 |
31 |
Henry Watson do not know what happened to Henry Watson. There is a gap in Henry Watson's memory. |
6 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
35 |
Henry Watson refused an offer of inducements to betray Henry Watson's faith. Gain 2 enemies. |
6 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
35 |
Continued as Believer (Missionary/Humanitarian). |
7 |
37 |
Henry Watson refuse to secretly provide religious rites for a dying leader or noble, because they do not share Henry Watson's faith. |
7 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
8 |
39 |
Continued as Believer (Missionary/Humanitarian). |
8 |
41 |
Henry Watson come into conflict with a splinter group Henry Watson's own religion which maintains Henry Watson's version is the wrong one. Gain 2 Rivals. |
9 |
41 |
Failed to qualify for Broker (Merchant). |
9 |
41 |
Switched to Drifter (Scavenger). |
9 |
44 |
Attacked by enemies that Henry Watson easily defeat. |
9 |
44 |
Gain Enemy if Henry Watson don't already have one. |