Term |
Age |
History |
---|
1 |
18 |
Became a Soulhunter (Soulhunter Support) with the new title Least Claw. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Became a Merchant (Broker). |
2 |
20 |
Make an unexpected connection outside Herminia Marshall's normal circles. Gain a Contact. |
2 |
23 |
Promoted to Merchant (Broker) rank 1. |
3 |
23 |
Continued as Merchant (Broker). |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
27 |
Promoted to Merchant (Broker) rank 2. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
30 |
A good deal ensures Herminia Marshall is living the high life for a few years. |
4 |
31 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
32 |
Given advanced training in a specialist field |
5 |
35 |
Promoted to Merchant (Broker) rank 4. |
6 |
35 |
Voluntarily left Broker |
6 |
35 |
Failed to qualify for Pirate (Rogue). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
38 |
Betrayed by a friend. One of Herminia Marshall's Contacts or Allies betrays Herminia Marshall, ending Herminia Marshall's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Failed to qualify for Scientist (Scholar). |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
41 |
Herminia Marshall do not know what happened to Herminia Marshall. There is a gap in Herminia Marshall's memory. |
8 |
41 |
Became a Scout (Courier). |
8 |
42 |
When dealing with an alien race, Herminia Marshall botch an opportunity to gather extra intelligence about them. |
8 |
42 |
Severely injured. Owe 10,000 for medical bills. |