Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Hertha Dwyer's ship is damaged, and Hertha Dwyer have to hitch-hike Hertha Dwyer's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 1 Contacts. Gain 1 Enemies. |
2 |
20 |
Failed to qualify for Field Researcher (Scholar). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Advanced training in a specialist field. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
A series of bad deals and decisions force Hertha Dwyer into bankruptcy. Hertha Dwyer salvages what Hertha Dwyer can. |
6 |
33 |
Failed to qualify for Field Researcher (Scholar). |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
34 |
Suffer from a life-threatening illness. |
7 |
34 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
34 |
Retired at age 34. |
7 |
34 |
Retired. |
7 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
38 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
39 |
Gained a contact. |
9 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
43 |
Good fortune. |
10 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |