Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Star Marine (Marine). |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Voluntarily left Wanderer |
4 |
34 |
Failed to qualify for Free Trader (Merchant). |
4 |
34 |
Submitted to the draft. |
4 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
36 |
Embroiled in legal trouble. |
5 |
38 |
Continued as Merchant (Merchant Marine). |
5 |
42 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
42 |
Continued as Merchant (Merchant Marine). |
6 |
43 |
Nearly killed. Owe 12,500 for medical bills. |