Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Voluntarily left Thief |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
26 |
Hilma Richey join a gambling circle on board. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Vessel participates in a diplomatic mission. |
3 |
29 |
Gain a contact. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
31 |
Hilma Richey foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
36 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
36 |
Returned to Rogue (Thief). |
6 |
37 |
Arrested and charged. |
6 |
37 |
Hired a lawyer to beat the charges. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Pirate (Rogue). |
7 |
40 |
Continued as Rogue (Thief). |
7 |
43 |
A police detective or rival criminal forces Hilma Richey to flee and vows to hunt Hilma Richey down. Gain an Enemy. |
8 |
43 |
Became a Citizen (Colonist). |
8 |
47 |
Hilma Richey's business expands, Hilma Richey's corporation grows, or the colony thrives. |
9 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
47 |
Retired at age 47. |