Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Hilma Shapter's normal circles. Gain a Contact. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
26 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
3 |
26 |
Failed to qualify for Explorer (Scout). |
3 |
26 |
Became a Drifter (Wanderer). |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Find valuable salvage. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Hilma Shapter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
37 |
Failed to qualify for Journalist (Entertainer). |
6 |
37 |
Switched to Drifter (Scavenger). |
6 |
38 |
Contact with Government. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
43 |
Attacked by enemies that Hilma Shapter easily defeat. |
7 |
43 |
Gain Enemy if Hilma Shapter don't already have one. |