Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Gained a contact. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Rogue (Thief). |
2 |
29 |
A police detective or rival criminal forces Hope Cochran to flee and vows to hunt Hope Cochran down. Gain an Enemy. |
3 |
29 |
Became a Scout (Explorer). |
3 |
32 |
Perform an exemplary service for the scouts. |
4 |
33 |
Continued as Scout (Explorer). |
4 |
37 |
Hope Cochran's ship is damaged, and Hope Cochran have to hitch-hike Hope Cochran's way back across the stars to the nearest scout base. |
4 |
37 |
Gain 6 Contacts. Gain 1 Enemies. |
5 |
37 |
Returned to Rogue (Thief). |
5 |
40 |
Involved in the planning of an impressive heist. |
5 |
41 |
Promoted to Rogue (Thief) rank 1. |
6 |
41 |
Continued as Rogue (Thief). |
6 |
45 |
Involved in a feud with a rival criminal organization. |
6 |
45 |
Promoted to Rogue (Thief) rank 2. |