Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Scout (Surveyor). |
2 |
24 |
Spend several years jumping from world to world in Irma Gibb's scout ship. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
Spend several years jumping from world to world in Irma Gibb's scout ship. |
3 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
31 |
Perform an exemplary service for the scouts. |
4 |
34 |
Promoted to Scout (Surveyor) rank 2. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
35 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
36 |
Irma Gibb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Became a Merchant (Broker). |
7 |
37 |
Embroiled in legal trouble. |
7 |
40 |
Promoted to Merchant (Broker) rank 1. |
8 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Continued as Merchant (Broker). |
8 |
44 |
Promoted to Merchant (Broker) rank 2. |
9 |
44 |
Voluntarily left Broker |
9 |
44 |
Retired. |
9 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |