Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
A revolution, attack or other unusual event throws Irma Owens's life into chaos, forcing Irma Owens to leave the planet. |
2 |
26 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
Irma Owens befriend a superior in the corporation or the colony. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
34 |
Irma Owens foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
34 |
Continued as Navy (Flight). |
5 |
37 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
37 |
Failed to qualify for Merchant Academy. |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
7 |
39 |
Became a Scout (Surveyor). |
7 |
43 |
Spend several years jumping from world to world in Irma Owens's scout ship. |
7 |
43 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Failed to qualify for Courier (Scout). |
8 |
43 |
Continued as Scout (Surveyor). |
8 |
46 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
46 |
Retired at age 46. |