Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Janet Cooper foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
24 |
Failed to qualify for Cavalry (Army). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
28 |
Attempted a risky adventure and was wildly successful. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
31 |
Amnesia. |
5 |
32 |
Voluntarily left Barbarian |
5 |
32 |
Became a Scout (Explorer). |
5 |
35 |
When dealing with an alien race, Janet Cooper botch an opportunity to gather extra intelligence about them. |
5 |
35 |
Psychologically damaged by Janet Cooper's time in the scouts. |
6 |
36 |
Continued as Scout (Explorer). |
6 |
40 |
Janet Cooper spend a great deal of time on the fringes of Charted Space. |
6 |
40 |
Gain a contact in an alien race. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
47 |
Accepted a deal with criminal or other figure under investigation. |
9 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
47 |
Retired at age 47. |